"The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations run real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills."
[def'n: some unknown author on wikipedia, as at 17 April 2008]
Basically these are very small downloadable programs which display graphics (usually but not always) in 3D synchronised and composed with music in a cinematic experience. Because they are programs written in computer code, they are very small in size averaging at around 3-4mbs each.
Some of the work which comes from this scene is really quite amazing, and actually pushing the very limits of computing capabilities. Some people say that the Demoscene stays 1 step ahead of the computing gaming industry even though it is soley amateur.
In reference to architecture and our most recent project, to capture our work in an animation, see this demo for a different view of architectural spaces: http://www.pouet.net/prod.php?which=30244 (download to play)
an image of the demo "Debris" by the German demo group farbrausch
Also, download any of the following demos of www.pouet.net (scroll to bottom, on left) for a taste of good demos:
Currently my favourite demo is "Lifeforce" by the Greek demogroup "ASD" (see pouet.net for download).
note: As these are computer programs using your computers graphics cards to render in real time, the better the graphics cards (and screen and sound), the better the experience. Enjoy!!
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